Custom widgets that you can define.
Not all widgets are currently supported by Edifice. You can create your own base component by overriding this class:
class MyWidgetComponent(CustomWidget): def create_widget(self): # This function should return the new widget # (with parent set to None; Edifice will handle parenting) return QtWidgets.FooWidget() def paint(self, widget, newprops): # This function should update the widget for prop in newprops: if prop == "text": widget.setText(newprops[prop]) elif prop == "value": widget.setValue(newprops[prop])
The two methods to override are :code`create_widget`, which should return the Qt widget, and :code`paint`, which takes the current widget and new props, and should update the widget according to the new props. The created widget inherits all the properties of Qt widgets, allowing the user to, for example, set the style.
See the plotting.Figure widget for an example of how to use this class.
The children of this component.
The props of this component.